Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
Issue ID
1299194
Regression
No
Viewport is incorrect in a custom pass running in AfterPostProcess when using dynamic resolution
Bug from the forum: https://forum.unity.com/threads/viewport-is-incorrect-in-a-custom-pass-running-in-afterpostprocess-when-using-dynamic-resolution.1008029/
-
chemicalcrux
Nov 15, 2022 16:28
I believe that the exact *form* of the bug is different: the forum thread describes the custom pass being rendered at a smaller scale.
The current issue is that the custom pass gets clipped. So instead of drawing 100% of the image at half-size, it's drawing 25% of the image at full-size.
-
olavrv
Feb 10, 2022 22:00
This issue has reappeared in 2021.2.4f1 up until 2021.2.10f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note (fix version 2021.1):
Fixed by https://github.com/Unity-Technologies/Graphics/pull/3070