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Character controller transform.position cannot be changed when component...
How to reproduce:1. Open given Unity project2. Enter play mode3. Notice that Capsule is not returning to the starting position Expec... Read more
Dropdown Prefab's Text Element Resets To default On Play Mode
To reproduce:1. Open attached Unity project "Dropdown Bug.zip"2. Open "Scene" scene3. Go into Play Mode4. Inspect all three dropdown... Read more
Unity crashes at RaiseException when script with generic field and Unity...
How to reproduce:1. Open given Unity project--Unity crashed because of generic field, and DidReloadScripts attribute are in the same... Read more
[AI] Missing Assembly Reference exception is shown when importing the Na...
What happened:Missing Assembly Reference exception is shown when importing the NavMeshComponents Package. Steps to Reproduce:1. Down... Read more
Assets are not created from drop down menu if any projectSettings are op...
To reproduce:1. Create a new project2. Open any projectSettings(i.e. Editor)3. Create any asset using Assets drop down menu(gif atta... Read more
[Regression] Crash in Projector::PrepareRenderNode after selecting gameo...
Steps to repro: 1. Open attached project and 't1' scene;2. Select 'Terrain' gameobject in the Hierarchy;3. In the Terrain Inspector ... Read more
[UI] Clicking on `Swatches` text on Color Picker doesn't toggle the grou...
Swatches group in new Color picker doesn't toggle when clicked on `Swatches` text. Instead, user needs to click on the triangle icon... Read more
Selection.objects doesn't select objects in the project window first column
How to reproduce:1. Open given Unity project2. Select Editor folder from Hierarchy in Project window3. Select Assets -> Create -&... Read more
[Win] standalone il2cpp build fails with errors
-e: when trying to compile an empty project it will fail with errors -repro:--install Editor with Windows Standalone Il2CPP support ... Read more
[Renderer] Mesh Particle Pivot offset adjustment based on particle size ...
Looks like we were using size*size before, and now it is just size.(i.e. to make the particles appear in the same position, a size o... Read more
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