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0
votes
By Design

Editor cannot compile stylesheet when using Timeline "CustomStyle" attri...

Scripting

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Nov 12, 2020

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Version/s: 2018.4, 2020.1.10f1, 2021.1

How to reproduce:1. Open attached project "case1292311.zip"2. In the Project folder go to Assets -> TimelineMarkers -> Editor ... Read more

0
votes
Fixed

[Hybrid Renderer V1] HLOD Shadows are flickering when moving the Scene v...

Package: DOTS Hybrid Renderer

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Nov 01, 2020

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Version/s: 0.8.0-preview.19

How to reproduce:1. Open the user's attached "ECSSamples.zip" project2. Open the "BugReportScene" Scene3. Scroll with the mouse in t... Read more

0
votes
Fixed

[Bolt] Bolt Graph Variables do not update in Play Mode when enabling a G...

Package: Visual Scripting

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Nov 17, 2020

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Version/s: 1.4.13

Reproduction steps:1. Open the attached project "New Unity Project.zip"2. In the Project window open Assets/Scenes/SampleScene3. Sel... Read more

1
votes
By Design

[TMP] Soft hyphen Unicode is outputted when setting it through script if...

Package: TextMeshPro

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Oct 20, 2020

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Version/s: 3.0.3

Reproduction steps:1. Open the attached Project "SoftHyphenation.zip"2. In the Project Window under "Assets/Scenes" open "SampleScen... Read more

3
votes
Fixed

Linux Editor tooltip shows up in the window switcher as a separate window

Linux

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Oct 24, 2020

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Version/s: 2020.1.0a22, 2020.2, 2020.2.0a15, 2021.1

How to reproduce:1. Open a new project2. Select the "Directional Light" GameObject in the Hierarchy3. In the Inspector mouseover any... Read more

0
votes
Fixed

"The Prefab instance was disconnected during deactivation while merging....

Scene Management

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Oct 26, 2020

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Version/s: 2018.4, 2020.1.10f1, 2021.1

How to reproduce:1. Open the attached project's Scene labeled "Test"2. In the Project Window, open the "Cube" Prefab3. Make a change... Read more

0
votes
Fixed

Particle System doesn't get rendered into a Texture when using a Command...

Visual Effects - Legacy

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Nov 03, 2020

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Version/s: 2019.4, 2019.4.12f1, 2021.1

How to reproduce:1. Open the user's attached "URPCommandBufferParticle.zip" project2. Open the "TestScene" Scene3. Enter Play Mode4.... Read more

0
votes
By Design

[HDRP] Light Layers change the render result of a specific Custom Pass i...

Package: Scriptable Render Pipeline HD

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Nov 13, 2020

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Version/s: 11.0.0

How to reproduce:1. Open the attached project named "Case_1292470"2. Open the CustomPass Scene3. Observe the Game view. The window w... Read more

0
votes
Fixed

The Profiler updates all modules when only one module is enabled

Profiling

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Nov 16, 2020

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Version/s: 2020.1, 2020.2.0b11, 2021.1

How to reproduce:1. Create a new project2. Open Window > Analysis > Profiler3. Disable all modules except the CPU Usage module... Read more

0
votes
Fixed

[HDRP] Enabled Terrain causes HDRenderPipeline.TryCull() to spike up on ...

Package: Scriptable Render Pipeline HD

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Nov 17, 2020

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Version/s: 8.2.0

Steps to reproduce:1. Open attached project2. Make sure terrain is disabled3. Open SampleScene and enable Deep Profiling4, Enter Pla... Read more

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