Search Issue Tracker
[Wild Crash] Editor freezes or crashes on RenderBufferManager::Textures:...
How to reproduce: 1. Create new C# script 2. Delete the same script Expected result: Script is deleted and Editor does not crash Ac... Read more
Changes to prefab references done by scripts are not marked as overrides...
How to reproduce: 1. Open user-submitted project (PrefabOverridesBug) 2. In the 'Prefabs' folder select the 'ItemWithDot' prefab and... Read more
Inspector show info box instead of editors when having multiple missing ...
Having a GameObject with multiple missing scripts are creating an incorrect number of editors for the Inspector. Instead of creating... Read more
Swapping texture on material at runtime results in missing texture
Repro steps: 1. Open the project without deleting the Library folder 2. Observe Swap_Tex component on neko:body object -> 2 missing ... Read more
Video Clip fails to upload to Cache Server when upgrading an old project...
Steps to reproduce: 1. Open user attached project 2. Enable cache server in Preferences settings 3. Right-click on the clip in the A... Read more
Tab windows ignore taskbar location and overlap it when the tab windows ...
How to reproduce: 1. Create a new project 2. Unlock Windows taskbar 3. Drag taskbar to the top of the screen 4. Detach a tab window ... Read more
Physics query performance regression in 2018.2
How to reproduce: 1. Open attached project 2. Open the profiler window 3. Play the scene - Note the frame time for Physics.Overlap... Read more
"ComponentGroup.SetFilter" doesn't detect "SharedComponentData" accurate...
Reproduction steps: 1. Open "EcsFiltering.zip" project 2. Enter Play Mode 3. See Console output Expected Result: "Unique shared st... Read more
EndLayoutGroup exception is thrown when adding a preset type of differen...
EndLayoutGroup exception is thrown when adding a preset type of different component to a gameObject via Inspector. Steps to reprodu... Read more
[XR][OpenVR] ScreenCapture.CaptureScreenshotAsTexture(ScreenCapture.Ster...
not sure but this may be a regression as Will said the different hardware shots looked very similar when he implemented stereo scree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1