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0
votes
Fixed

[Auto][PVR] Light Probes fail to compute when switching bake backends

Global Illumination

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Mar 02, 2017

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Version/s: 5.6.0b6

In Progressive Lightmapper, light probes fail to bake when auto mode is enabled. Steps for reproduction: 1) Open the "TestScene" in... Read more

0
votes
Fixed

[UI][LOD][Inspector] SpeedTree LOD1 could not be scaled up if this LOD l...

Speedtree Integration

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Mar 02, 2017

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Version/s: 2017.1.0a1

Steps to repro: 1. Open attached project; 2. In the Project folder go to Assets -> FreeSpeedTrees folder; 3. Select 'Broadleaf_Desk... Read more

0
votes
Fixed

[OSX] A specific .obj crashes editor

Asset and Scene Management

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Mar 01, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Create a new project 2. Import .obj file from attached model folder Expected: file will be imported Actual: editor... Read more

0
votes
Fixed

[Android] Application crashes when live video input is rendered on WebCa...

Android

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Mar 02, 2017

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Version/s: 5.5.2p1

Steps to reproduce: 1) Download attached project 'WebCamTextureCrashReproProject.zip' and open in Unity 2) Build and run 'main' s... Read more

0
votes
Won't Fix

Billboard is still shown after Precomputed Realtime GI is disabled

Speedtree Integration

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Feb 28, 2017

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Version/s: 5.5.2f1

When turning on the Precomputed Realtime GI setting in Lighting > Scene window, it builds billboards of the Tree mesh from terrain c... Read more

1
votes
Won't Fix

Embedded smoke particle systems do not work correctly in the Play mode

Visual Effects - Legacy

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Mar 02, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Download and open the attached project; 2. Open scene MainMenuScene; 3. Enter Play Mode Expected result: Particle ... Read more

0
votes
Won't Fix

Hinge joint 2D does not maintain its shape, when object's position is ne...

Physics2D

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Mar 02, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1. Open project attached(LinkingIssue.zip) 2. Open scene "PhysicsScene" 3. Press play. Expected result: All bri... Read more

0
votes
Won't Fix

[OSX][iOS] If OpenGL is used, InstanceID always runs from 0 regardless o...

Graphics - General

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Mar 01, 2017

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Version/s: 5.6.0b9

Reproduction Steps: 1. Import attached project. 2. Open "MainScene" scene. 3. Select OpenGL as the Graphics API. 4. Select "TestObje... Read more

0
votes
Fixed

TextAsset Object is still null after calling it's constructor from script

Scripting

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Mar 02, 2017

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Version/s: 5.5.1p3

To reproduce: 1.Download and open "repro886727project". 2.Open "test" scene. 3.Enter play mode. 4.Check the console for output. Ex... Read more

0
votes
Fixed

[Oculus] Subtle lack of image stability with Oculus Rift

VR

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Mar 02, 2017

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Version/s:

There is a subtle lack of stability which is fixed by removing the kUnityVREventBeginStereoRendering driven call to s_Instance->GetO... Read more

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