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Fixed in 5.5.3

Votes

0

Found in

5.5.2p1

Issue ID

886681

Regression

Yes

[Android] Application crashes when live video input is rendered on WebCam Texture with Fatal signal 11 (SIGSEGV)

Android

-

Steps to reproduce:

1) Download attached project 'WebCamTextureCrashReproProject.zip' and open in Unity
2) Build and run 'main' scene on a device
3) Keep pressing 'Start' button in ~ 2s interval
Note: After 3rd-20th time of pressing this button application should crash:
Fatal signal 11 (SIGSEGV), code 1, fault addr 0x9b1c3431 in tid 29290 (UnityHardwareCa)

Regression from: 5.5.2p1

Reproduced with:
5.5.2p1, 5.6.0b10

Not reproduced with:
5.3.7p4, 5.4.4p4, 5.5.2f1

DUT:

Motorola XT1032, OS:5.1, CPU:armeabi-v7a, GPU:Adreno (TM) 305, Build:motorola/falcon_retuglb/falcon_umts:5.1/LPBS23.13-58-2/2:user/release-keys
Lge LG D855 (G3), OS:5.0, CPU:armeabi-v7a, GPU:Adreno (TM) 330, Build:lge/g3_global_com/g3:5.0/LRX21R.A1445306351/1445306351:user/release-keys
Htc HTC 10, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:htc/pmeuhl_00401/htc_pmeuhl:6.0.1/MMB29M/761759.1:user/release-keys
Samsung SM G930F (Galaxy S7), OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXU1ZPK3:user/release-keys

---------------------------------------------
Fixed in: 5.5.4p2, 5.6.2p4

Comments (12)

  1. Neon-Baker

    May 07, 2018 07:01

    Where is the attachment?

  2. Autukill

    Jul 12, 2017 09:02

    I have the same issue on 5.6.0f3 and 2017.1

  3. baboonus

    Jun 20, 2017 03:10

    update: all I did was upgrade to 5.6.1f1 (no other changes), and no more crash.

  4. baboonus

    Jun 20, 2017 01:22

    having same issue on 5.6.0f3, using samsung galaxy note 10.1 2014 edition

  5. AggroBird

    May 16, 2017 10:25

    Still happening to us on 5.6.0f3

  6. glg-unity

    May 15, 2017 19:27

    Happening to us on 5.6.0f3

  7. matbou

    May 10, 2017 16:19

    I have the same issue too using Unity 5.6.0f3

  8. xdbx

    May 03, 2017 11:51

    Still happening to me to.
    Fatal signal 11 (SIGSEGV) at 0x67331a31 (code=1), thread 16703 (UnityHardwareCa)
    a few milliseconds after the app is sent to background and OnApplicationPause(bool pause) is called.
    Inside OnApplicationPause i call
    webcamTexture.Pause();
    webcamTexture.Stop();

    Happens randomly, but most often on older/slower phones.

  9. esoinila

    Apr 27, 2017 12:00

    Yes ... I get this near webcamTexture.Stop() ... last time it happened on the 34th repetitive QR-code scan. on Unity 5.6.0f3. But sometimes it happens sooner also, so it is an issue. Any mitigation tips are welcome.

  10. lumacode

    Apr 17, 2017 10:05

    This is still an issue in 5.5.3p1 too. Can this be re-opened as this is a show-stopper for us.

    Also for me it happens more when the webcam texture is turned off with Stop() rather than it turning it on.

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