Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0a1
Issue ID
886674
Regression
No
[UI][LOD][Inspector] SpeedTree LOD1 could not be scaled up if this LOD level is selected in scalebar
Steps to repro:
1. Open attached project;
2. In the Project folder go to Assets -> FreeSpeedTrees folder;
3. Select 'Broadleaf_Desktop' model;
5. In the Inspector click on LOD 1;
6. Try to scale it up on LOD 1 by dragging it's left edge with pressed left mouse button;
Actual result:
Nothing happens. LOD 1 is not scaled up. See attached video.
Expected result:
LOD1 should be scaled up by dragging mouse button when it is selected; behaviour should be consistent with LODGroup component.
Workaround is to select LOD 0 and drag its right edge to the left in order to scale up LOD 1.
Notes:
- Reproducible on OSX 10.12.2 and Windows 10;
- Reproducible in 2017.1.0a1, 5.6.0b10, 5.5.2p1, 5.4.3f1;
- Happening only for SpeedTree LOD; not happening for regular LODGroup component;
- Reproducible only for LOD 1; not reproducible for other tree LODs.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
- [Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
- Deterministic builds have different files when built from the same project
- PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
- Touch input is reset in Device Simulator when Unity Remote is killed
Add comment