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Errors in the console when having long names for assets
Steps to reproduce : - create a windows folder on the desktop- name that folder the longest name possible that windows allows- now c... Read more
Inaccurate NavMesh baking with small height
Repro- Create surfaces with different Y coordinate.- Set Bake parameter Height to 0.001- Play with Height Inaccuracy and Bake NavMes... Read more
Asset Store previews of physics material missing their icons in Project ...
-e: as per title, they have icons in the normal project browser -repro:--search for "t:PhysicMaterial" in the project browser--selec... Read more
Ugly button when building or downloading asset store package from Projec...
Search something in the Asset Store from the project browser. Try to buy or import a package that shows up in the results. The Buy o... Read more
Render Texture released twice
Not sure if its really android related, but coincidently I only saw it on android. I'm seeing several of these log errors. In the lo... Read more
[OcclusionCulling][UI] Label "View Volumes" is confusing, maybe call "Ce...
The label in occlusion culling overlay window could be improved perhaps. As a user it would make more sense to call this "View Cells... Read more
Ragdoll wizard should either be removed or improved
Watch the attached ragdoll.swf. Notice how bad the Ragdoll Wizard window gets when being resized. Also notice that I didn't setup th... Read more
Empty Prefab objects don't have a name.
- Create a new empty Prefab- See the attached screenshot to see how the Inspector looks like I expect that at a minimum the prefab's... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"