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Votes
0
Found in [Package]
2019.4
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1307670
Regression
No
[XR][OSX][MockHMD] The Game view is rendered grey for left eye and black for right eye when using Single Pass Instanced
Reproduction steps:
1. Open the user's attached "TestBeautifyVRURP.zip" project
2. Go to Project settings > XR Plugin Management > Mock HMD and make sure Single Pass Instanced is selected
3. Enter Play mode
Expected result: the Game view is rendered for both eyes
Actual result: the Game view is rendered grey for the left eye and black for the right eye
Reproducible with: MockHMD 1.0.0-preview.1, 1.2.0-preview.1 (2019.4.19f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Could not test with 2018.4 (no MockHMD XR Plugin available)
Notes:
- the issue is not reproducible on Windows 10
- setting render mode to Multi Pass renders the Game view correctly
- the issue is reproducible with URP, HDRP, and Built-in render pipelines
Tested with:
- MacOS 10.14, 64 Bit, i5-4570R @ 2.7GHz, Intel Iris Pro 1536 MB, 8 GB
- MacOS 10.15, 64 Bit, i9 @ 2.4GHz, AMD Radeon Pro 5500M 8 GB, 32 GB
- Windows 10, 64 Bit, i9-9750H @ 2.60GHz, NVIDIA GeForce GTX 1650 4 GB, 16 GB
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Resolution Note:
Single Pass Instanced not supported on Mac since needed OpenGL extensions are not present. Read more about supported platforms at: https://docs.unity3d.com/Manual/SinglePassInstancing.html