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0
votes
Fixed

[UWP] Package.appxmanifest generated incorrectly when specifiying a prot...

Windows Store Apps

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Mar 18, 2016

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Version/s: 5.3.3f1

If you specify a protocol in the build settings for a WSA application, your project cannot be built anymore as the Package.appxmanif... Read more

0
votes
Fixed

Shader errors in WEBGL build (INVALID_ENUM: blendEquationSeparate: inval...

WebGL

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Mar 21, 2016

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Version/s: 5.3.4f1

-e: see title, content loads fine though -repro:--open project--enter play mode and click green button--notice shoe shows fine and n... Read more

0
votes
Won't Fix

[Profiler][Performance] Number of meshes in the scene steadily increases...

Profiling

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Mar 22, 2016

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Version/s: 5.5.0a1

Steps to repro: 1. Open Unity;2. Create new project and scene;3. Open Profiler window;4. Click 'Profile Editor' to enable editor pro... Read more

1
votes
Fixed

BoxCast inaccurate hit detection on "larger" meshes

Physics

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Mar 22, 2016

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Version/s: 5.3.2p3

Reproduction steps: 1. Open the attached project2. Open scene "CastBugLargeObjects"3. Play4. Move the GameObject "BugTester" in the ... Read more

0
votes
Fixed

Advanced Inspector and Director editor extensions brake the apearance of...

IMGUI

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Mar 22, 2016

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Version/s: 5.5.0a1

Steps to reproduce : - import the Advanced Inspector package https://www.assetstore.unity3d.com/en/#!/content/18025- import the Dire... Read more

0
votes
Fixed

[Regression][5.5] Gameobject cannot be aligned with Scene view by using ...

Camera

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Mar 22, 2016

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Version/s: 5.4.0b11

Steps to repro: 1. Open Unity;2. Create new project;3. Select 'Main Camera' gameobject in the Hierarchy view;4. Click GameObject -&g... Read more

3
votes
Won't Fix

[OSX][iOS][AssetBundles] Object isn't correctly loaded from an asset bun...

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Mar 17, 2016

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Version/s: 5.3.4f1

Reproduction steps:1) Open attached project2) Build asset bundles by going to Assets -> AssetBundles -> Build AssetBundles3) E... Read more

0
votes
Duplicate

_WorldSpaceCameraPos same in both eyes

VR

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Mar 10, 2016

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Version/s: 5.2.2f1

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