Search Issue Tracker
[Cinemachine] Auto exposer causes light flash effects and Game view beco...
- Auto exposer causes light flash effects and the Game view becomes white on taking Virtual Camera. - On hovering/clicking mouse on... Read more
[Metal] Mirror Sharing screen of a Game to AppleTV causes the AppleTV sc...
Reproduction steps (repro is not 100% consistent): 1. Open user's provided project linked in a reply (look for %20Screen) 2. Build t... Read more
[HDRP] Assertion failed on expression error is thrown in the Console whe...
Reproduction steps: 1. Open the project from the attached file "1230996.zip"(link in edit) 2. Right-click on Assets and go to > Crea... Read more
Input System switches which character is controlled by the Xbox One cont...
Repro steps: 1. Open the user's attached project "TheUnwokenWorld.zip" 2. Open the scene rmTest from Project > Assets 3. Connect the... Read more
Raycast made on UI with multiple graphic Raycasters sort strangely when ...
Steps to reproduce: 1. Open user-supplied project ("GraphicRaycaster2019.zip") 2. Enter Play mode in the Sample Scene 3. Notice the ... Read more
[Profile Analyzer] Frame chart always retains same size when zooming in ...
How to reproduce: 1. Open attached 'ProfileAnalyzer' project 2. Open Profile Analyzer found in Window->Analysis->Profile Analyzer 3.... Read more
[2D PSD Importer] ArgumentException thrown on selecting "Update UIElemen...
On selecting "Update UIElements Schema" from Assets menu cause the editor to throw ArgumentException, refer the attached video Step... Read more
Realtime Reflection Probe causes a big slowdown on Mali devices with Ope...
To reproduce: 1. Open the attached project; 2. Open Quality Settings > Check if "Realtime Reflection Probes" is enabled in Android'... Read more
[Android] InputField.onEndEdit is not called when turning off the TouchS...
Steps to reproduce: 1. Open user's attached project "inputFieldTest3.zip" 2. Build it on Android 3. On the devices press on the Inpu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private