Search Issue Tracker
By Design
Votes
0
Found in [Package]
preview.5 - 1.0.0
Issue ID
1232063
Regression
No
Input System switches which character is controlled by the Xbox One controller when the character dies
Repro steps:
1. Open the user's attached project "TheUnwokenWorld.zip"
2. Open the scene rmTest from Project > Assets
3. Connect the Xbox One controller to the computer
4. Enter Play Mode
5. Using the arrow keys on the keyboard, move one of the characters so that it would fall on the lower platform
6. Using the left joystick and button A to jump, move the other character so that it would reach a black flame and die
Expected results: the game restarts, the controller controls a character which respawns on the original platform it first appeared on
Actual results: after 1-3 deaths, the controller begins controlling the character that is on the lower platform
Reproducible with: 2019.3.0b8, 2019.3.9f1 (Input System preview.4 - 1.0.0, Input System preview.6 - 1.0.0)
Could not test with:
-Input System preview.3 - 1.0.0 and earlier due to input from Xbox One controller not being detected
-2018.4, 2019.3.0a1, 2019.3.0b7, 2020.1, 2020.2 due to errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Resolution Note:
Auto-Switch is on and thus, while there temporarily is only one PlayerInput in the game, that PlayerInput can be switched from one input to another. Turn off auto-switch in PlayerInput component of the Player prefab to disallow control scheme switching.