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Deleting Sprite with animated Properties randomly crashes Unity
Steps to reproduce:1. Open attached project DDLC_Engine (OC link)2. Open Scene "Testing"3. Select Natsuki-Chibi (under Canvas->Po... Read more
HDR material light emission stops working depending on surrounding objec...
Steps to reproduce:1. Open attached “HDREmission.zip” Unity project2. Open “Main” scene3. Select “Cube” object (child of “Repro” obj... Read more
[iOS] Using System.Net.Sockets.UdpClient.Receive() results in "SocketExc...
"SocketException: The descriptor is not a socket" appears when Using System.Net.Sockets.UdpClient.Receive() is used on iOS. Steps to... Read more
[HoloLens] CPU/GPU not sync. Built project has latency of 3 frames
How to reproduce:1. Open attached project file2. Build on Hololens (Make sure Single-Pass Stereo is selected)3. Open build on Visual... Read more
Changing Skinned Mesh causes unwanted deformations when using models wit...
Steps to reproduce:1. Open attached project "Skin_Mesh_Issue"2. Drag "box_3ds_Max_Biped.fbx" into Scene3. Reveal the child objects o... Read more
[Asset Bundle] Prefab in an Asset Bundle fails to update after rebuilding
To reproduce:1. Open the attached project2. Open the "Main" scene located in the "Scenes" folder3. Make sure the project is targetin... Read more
[iOS] Dynamic libraries are not added to the "Embedded Binaries" list
Frameworks which contain dynamic libraries are not added to the Embedded Binaries list in the generated Xcode project and cannot be ... Read more
Export Package Does Not Respect Select Dependencies - Includes Everything
Export Package Does Not Respect Select Dependencies - Includes Everything Steps To Reproduce:1. Open project on OSX or Win2. Export ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector