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1
votes
Fixed

The Pop Up Error Occurs when Class Derives from MonoBehaviour and has a ...

Scripting

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Jun 27, 2019

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Version/s: 2018.4.3f1, 2019.1.3f1, 2019.1.8f1, 2019.2.0b1, 2019.3.0a1

How to reproduce:1. Open the attached "GenericConstraintBroken.zip" Project2. Drag "MonoStateMachine.cs" on any GameObjects Inspecto... Read more

0
votes
Fixed

'Built-in Shader Settings' fields are bouncing when collapsing 'Tier Set...

IMGUI

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Jun 28, 2019

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Version/s: 2018.3.0a4, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a8

How to reproduce:1. Create a new project2. Got to top menu -> Edit -> Project Settings -> Graphics3. Several times click on... Read more

0
votes
Fixed

Hinge joint motor applies torque as impulse instead of as force when use...

Physics

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Jun 24, 2019

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Version/s: 2018.3.0a5, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

How to reproduce:1. Open the attached project ("case_1165338-HingeJointForceModeBug.zip")2. Open the repro scene ("SampleScene")3. E... Read more

0
votes
By Design

Button Normal Color does not update when is changed in runtime via script

uGUI

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Jun 29, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached 'UIcolorBug.zip' project2. Open 'SampleScene'3. Enter Play mode4. Click on the 'Click' button5... Read more

0
votes
By Design

Emission in custom shader shows different bloom than standard shader whe...

Graphics - General

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Jun 24, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

How to reproduce:1. Open the attached project("Emission_Bug")2. Go to Project > Assets > Scenes and open SampleScene3. Observe... Read more

4
votes
Fixed

[UWP] Building multi-platform .appxbundle via MSBuild fails with IL2CPP ...

Universal Windows Platform

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Jun 24, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Create a new empty project2. Switch Target platform to UWP3. Set 'Scripting Backend' to IL2CPP4. Build the proje... Read more

0
votes
Not Reproducible

Memory leaks when instantiating Sprite GameObjects

Mobile

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Jun 05, 2019

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Version/s: 2017.4.11f1, 2018.3.0a1, 2018.3.8f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device3. Go to Xcode-> Open... Read more

0
votes
By Design

[Android] Values passed incorrectly through native delegate parameters o...

Mobile

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Jun 24, 2019

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Version/s: 2017.4, 2018.4, 2018.4.0f1, 2019.1, 2019.2, 2019.3

Repro steps:1. Open attached project2. Copy the libAndroidCppDelegateTest.so (armv8a version) file from folder "nativeAndroidBuild" ... Read more

0
votes
By Design

The Animation plays incorrectly in Play mode when using a Timeline

Package: Timeline

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Jun 21, 2019

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Version/s: 1.0.0

To reproduce: 1. Download attached "New Unity Project (5).zip" project and open in Unity2. Open "test" scene3. Enter to Play mode4. ... Read more

0
votes
By Design

[Android][Graphics] "Gfx.WaitForPresent" takes longer without "Command B...

Android

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Jun 28, 2019

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Version/s: 2017.3, 2018.3, 2018.3.14f1, 2019.1, 2019.2, 2019.3

Reproduction steps: 1. Open "CommandBuffers.zip" project2. Build & Run for Android3. Open the Profiler4. "Toggle Camera"5. Notic... Read more

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