Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.0.0
Issue ID
1164521
Regression
No
The Animation plays incorrectly in Play mode when using a Timeline
To reproduce:
1. Download attached "New Unity Project (5).zip" project and open in Unity
2. Open "test" scene
3. Enter to Play mode
4. Observe how "F1_timeline" and "F1_animator" gameObjects Animations plays
Expected results: They are both identical
Actual results: "F1_timeline" gameObject Animation is Played incorrectly
Notes:
- This issue appears on both Editor and Standalone
- In Unity 2018.3.0a5 and older Project becomes corrupted on Opening
Reproduced on Unity 2018.3.0a6, 2018.3.14f1, 2018.4.3f1, 2019.1.8f1, 2019.2.0b7 and 2019.3.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Differences between Animator and Timeline is because the two middle clips in the timeline (P06Dizzy1) have a FootIK paramater active. Those footik parameters are not active on the animator state.
About the timing of the animation, it's because there are transitions on the animator graph and no transition in the timeline.