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CompositeCollider2D produces incorrect polygon collision normals for col...
How to reproduce:1. Open the attached project ("steel-flood.zip")2. In the Hierarchy Window click on the "RoomsFactory" object3. Obs... Read more
[Animation] Animation window does not refresh on adding a new property
Animation window does not refresh on adding a new property. Steps to repro:1. Open the attached project.2. Select the "Test1" state ... Read more
[Android][GLES] Graphics.Blit() produces black screen when blitting on d...
To reproduce:1. Open attached project "BlitRepro.zip"2. Build and run on Android device with GPU Result: using shader results in bla... Read more
Prefab's Animator component Controller field is not highlighted when its...
How to reproduce:1. Open the attached project("AnimatorControllerBug")2. Select GameObject in Hierarchy3. Change the Animator compon... Read more
Unity Crash when importing fbx files
Steps to reproduce:1. Open Users attached project "unity fundamental dev.zip"2. Import Users attached file "ThroneBase01.fbx" or "Gr... Read more
[Android] [VideoPlayer] When one makes a seek to a non-zero frame and th...
How to reproduce:1. Open the attached project2. Build and run WebmSync scene on Android device3. When video starts playing Press For... Read more
[DX12] Selecting a Light Probe Group game object in DirectX12 mode crash...
Steps to reproduce:1. Create a new project and launch in DirectX 12 mode2. Create a Light Probe Group3. Select create a Light Probe ... Read more
Different memory sections in the PackedMemorySnapshot share the same sta...
How to reproduce:1. Open attached project "case_1159145-memory_stripped.zip"2. Build and Run the application, make sure "Development... Read more
NullReferenceException errors are occurring when the font is assigned to...
How to reproduce:1. Open the attached 'boost.zip' project2. Create a new Game Object3. Add 'TextMeshPro - Text' component4. Assign a... Read more
[WebGL] Building fails with Emscripten's Python failure
To reproduce:1) Open the attached project2) Build it for WebGL It fails with the following error: Failed running "E:\Stale Unities\2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned