Search Issue Tracker
[Asset Import] Adding an assembly file in the asset directory not via un...
- Launch the project in unity- Open the assets folder in the local disk- Copy the assembly file (sonicbloom.dll) and paste a copy in... Read more
[Bug reporter] Canceling preview before it completes causes the bug repo...
- Launch bug reporter- Click on preview- Click on cancel Note that the bug reporter becomes unresponsive for sometime. Read more
Deleting parameter which is used by transition from "Any State" doesn't ...
Steps to reproduce: 1. Open attached project2. In Animator window, inspect TestController3. Notice that there's transition "Any Stat... Read more
[DualMonitors] Canvas physical location doesn't update to the second mon...
Reproduction steps:1. Open and build "New Unity Project" project.2. Click on the button in the left bottom corner of the first monit... Read more
Physics2D.ColliderCleanup takes progressively longer each time until sce...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select "GameObject"4. Notice that it has "Edge Col... Read more
Coroutine called after object is disabled
To reproduce:1. Open attached project2. Play DestroyTest scene3. Select Global object4. Enable the bool field on Destroy Test script... Read more
[Forward HDR] Emission of object is not rendered if Clear Flags are set ...
Repro steps:1) Open the project and bug.scene in it2) Notice the red glowing cube in the Game View3) Select Top Camera in the Hierar... Read more
[NativeAudioDemo] Crash on upgrading the demo to the latest version
This happens only when we try to open a mismatched plugin version with the Editor version. But still Unity shouldnt crash, so filing... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved