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Particle system subemitter does not always seem to spawn particles
To reproduce: 1. Open attached project. 2. Open scene: scene with six meteors 3. Press play 4. Observe how particles crashes into t... Read more
Particle System Crashes on InitialModule::Start when particle subemitter...
To reproduce: 1. Open attached project: "FallingMeteorCrash.zip" 2. Open scene: "BUG SCENE" 3. Press play. Crash! if not, repeat s... Read more
Enum not handled on editor Dock Area OnGUI when selecting game objects i...
To reproduce: 1. Open attached project. 2. Open scene: ENUM BUG REPRO 3. In hierarchy, expand go: Fire meteor P expand me. 4. Selec... Read more
Editor crashes on Animator.GetBehaviours
Steps to reproduce: 1. Download 873144_repro.zip and open "new" scene 2. Press play 3. Editor crashes Results: Editor crashes when... Read more
Crash in AudioMixer::CheckConsistency () when loading scene
To reproduce: 1. Open the attached project; 2. Load "DrinkMe" scene. Expected result: editor doesn't crash when loading "DrinkMe" ... Read more
[MetalEditor] GameView rendering broken and "GL.End requires material.Se...
DephtOfField effect (or other SM5.0 style shaders) break rendering in Metal Editor. Technically it's not a regression (since Metal ... Read more
[Linux] Build crashes when cURL is attempting to reconnect on 64 bit builds
Steps to reproduce: 1) Open the attached project. 2) Build for Linux. 3) Run the build. The build crashes after a couple seconds as... Read more
[WSA] Switching language when player is running doesn't update alphabet
Steps to reproduce: 1. Add a language with different alphabet (for example Russian) 2. Open attached project 3. Build "New Scene" fo... Read more
Screen.SetResolution works incorrectly when DPI scaling is set to anythi...
Workaround: divide 96 by logical DPI and then multiply that with the width and height of the resolution before calling Screen.SetRes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time