Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b4
Issue ID
874600
Regression
No
Crash in AudioMixer::CheckConsistency () when loading scene
To reproduce:
1. Open the attached project;
2. Load "DrinkMe" scene.
Expected result: editor doesn't crash when loading "DrinkMe" scene.
Actual result: editor crashes in AudioMixer::CheckConsistency ().
Note:
void AudioMixer::CheckConsistency ()
{
//If we are loading an old project with no start snapshot, then set it here to the first in the list
if (!m_StartSnapshot.IsValid ())
{
m_StartSnapshot = m_Snapshots[0]; <--- This causes the crash, there are no snapshots.
SetDirty ();
}
}
Reproducible on versions: 5.4.4p1, 5.5.0p4, 5.6.0b4, 5.6.0b6.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
This is a duplicate of issue #926480