Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b6
Issue ID
875406
Regression
Yes
Enum not handled on editor Dock Area OnGUI when selecting game objects in scene while on of them is expanded
To reproduce:
1. Open attached project.
2. Open scene: ENUM BUG REPRO
3. In hierarchy, expand go: Fire meteor P expand me.
4. Select the same game object
5. Using shift click, select all the objects below it
(repeat 4-5 several times if nothing happens)
Result: Assertion is thrown:
Enum not handled!
UnityEditor.DockArea:OnGUI()
Reproducible on: 5.6.0b6 (1b8fda8687a3)
Not reproducible on: 5.6.0b1 (d37b23d9dfff) ,5.5.0p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Performance Samples are using the obsolete "FindFirstObjectByType" method
- [UVCS] Wrong folder moved to changelist after shelve/unshelve sequence
- Object Selector becomes unresponsive when selecting root UI Document as Data Source for Add Binding in UI Builder
- Search #Light.m_Shadows.m_Type query block does not detect default Light objects in Scene unless they were modified
- Shader Graph "Create Node" menu has a doubled text in search when the text was deleted replaced to the space and then the exact same text was entered
Add comment