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[Android] Empty project build fails with java.io.IOException
How to reproduce:1. Create a new project2. Switch platform to Android3. Build projectResult: build fails with java.io.IOException: F... Read more
Built Projects crash when using OpenGL with refresh rate over 60Hz and r...
Reproduction steps:1. Launch the built Project's executable from the Folder "Build" within attached archive "case_1147157.zip" Actua... Read more
Scrollbars in various parts of the Editor are not functioning when click...
How to reproduce:1. Create a new Unity project2. In the Hierarchy window create a large list of GameObjects so that the Hierarchy wi... Read more
[Android] "System.IO.File" "WriteAllBytes()" and "WriteAllText()" does n...
Reproduction steps: 1. Open "Unity2019AndroidSystemIOFileWriteBug.zip" project2. Build for Android3. Check Logcat for "CachePath exi... Read more
GameObjects which have "NotEditable" flag enabled don't get greyed out i...
Reproduction steps: 1. Open "MinimalRepro.zip" project and "SampleScene" scene2. Select "CubeA"3. "BUGREPORT" -> "Set NotEditable... Read more
[Timeline] Changing audio clip speed in audio track does not immediately...
Steps to reproduce:1. Open attached project2. Select "Timeline" object and in the Timeline editor window press play to listen to the... Read more
[XR][WindowsMR] XRSettings.eyeTextureWidth and eyeTextureHeight return i...
Steps to reproduce:1. Download attached project2. Open SmapleScene3. Switch platform to UWP4. Make sure that XR support is enabled5.... Read more
[Editor] Unity Collaborate icon is misaligned and blurred at 150% scale
Collaborate commit icon is misaligned at 100% scale and blurred at 150% scale and higher Steps to Repro:1. Create a new Project2. Ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code