Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.2.17
Issue ID
1292928
Regression
No
[XR SDK] Only Virtual Reality Splash image is shown when XR Plug-in is enabled
Reproduction steps:
1. Open the attached project ("1292928Repro.zip")
2. Make sure multiple Logos are added (Project Settings -> Player -> Splash Image)
3. Make sure MockHMD is enabled (Project Settings->XR Plug-in Management)
4. Build and Run the project
Expected result: Virtual Reality Splash image and Logos from the list are shown
Actual result: Only Virtual Reality Splash image is shown
Reproducible with: XR SDK 3.2.17, 4.0.0-exp.2, 4.0.0-pre.2 (2019.4.17f1, 2020.2.1f1, 2021.1.0b1)
Not tested with: 2018.4.30f1 (XR SDK not available)
Tested:
- Oculus Rift S
- MockHMD
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This behavior is by design. When VR enabled and VR devices detected, only VR splash image supported (either default unity logo splash screen, or user customized via VR splash Image -- 2D texture/ Image). No Logos supported.
This is a diverged behavior between VR builds and non-VR.