Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2019.4.16f1
2020.1
2020.2
Issue ID
1298249
Regression
No
[Android] Microphone.IsRecording is true for all devices when activating a specific device from the list
How to reproduce:
1. Connect Bluetooth recording device to the Phone
2. Open the attached "UnityAndroidMicrophone_20190416.zip" Project
3. Build and Run the project to the same Phone
4. Click the "List" button to see that both recording devices are not recording
5. Click the "Start1" button to start the recording device with index 0
6. Click the "List" button again to check the recording devices
Expected Behavior: Device with index 0 is recording, but a device with index 1 is not
Actual Behavior: Both devices are recording
Reproducible with: 2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1
Reproducible devices:
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Note: This case might be related to 1278739
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Diagnostic Warning Resets When Navigating Away and Returning to Diagnostics Settings
- Checkbox Collides with Text in Shader Graph Preferences Settings
- Crash on mecanim::animation::TransformValuesFromClip when entering the Play Mode in a project with Animancer Pro v8
- Connection to Named Pipes fails when server and client are run
- Subgraph Block cannot be dragged and dropped to the workspace and it throws errors
Resolution Note (fix version 2021.1):
Fixed in 2021.1.14f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.16f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.30f1