Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2019.4.16f1
2020.1
2020.2
Issue ID
1298249
Regression
No
[Android] Microphone.IsRecording is true for all devices when activating a specific device from the list
How to reproduce:
1. Connect Bluetooth recording device to the Phone
2. Open the attached "UnityAndroidMicrophone_20190416.zip" Project
3. Build and Run the project to the same Phone
4. Click the "List" button to see that both recording devices are not recording
5. Click the "Start1" button to start the recording device with index 0
6. Click the "List" button again to check the recording devices
Expected Behavior: Device with index 0 is recording, but a device with index 1 is not
Actual Behavior: Both devices are recording
Reproducible with: 2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1
Reproducible devices:
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Note: This case might be related to 1278739
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- [Linux] Progress modal window stays on top of every other window and cannot be moved
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
Resolution Note (fix version 2021.1):
Fixed in 2021.1.14f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.16f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.30f1