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[macOS][Metal] Flickering and graphical artifacts occur when resizing Ed...
How to reproduce:1. Create a new Unity project2. Select the '4 split' layout3. Attempt to resize the Inspector window by dragging it... Read more
[MacOS] The Editor crashes when continuously using UnityWebRequest.SendW...
How to reproduce:1. Open "SampleScene" Scene in the attached "TestAssetBundleHandlerLeak.zip" Project2. Enter Play Mode3. Wait until... Read more
[Lighting] Window doesn't refresh after lighting is baked if not hovered...
Lighting Window doesn't refresh after lighting is baked if not hovered over, Force Stop and Cancel button remains even after the bak... Read more
[Windows] Editor does not fit layout after clicking Cancel in Scene's Ha...
How to reproduce:1. Create new channel2. Try to resize Editor window, notice that layout is fitted to the size of window3. Add objec... Read more
[Quick Search] Changing the Provider Settings field priority doesn't alw...
Reproduction steps: 1. Open "1157066.zip" project2. Open the Preferences window3. "Quick Search"4. "Provider Settings"5. Press "+" o... Read more
UIElements Vector property inspector fields don't stretch visually when ...
How to reproduce:1. Open the attached "IMGUIContainerTest.zip" project2. Open the IMGUIContainerTestData asset in the Inspector3. In... Read more
Gameobjects added to a Scene via script from an xml file do not make the...
To reproduce:1. Open the QA's attached project2. Open the Sample Scene3. Select any game object in the hierarchy4. Navigate Superzai... Read more
Two Cameras with identical Viewport Rects create Six Draw Calls instead ...
To reproduce: 1. Download attached “case_675421-ViewportIssueExample.zip" project and open in Unity2. Open "TestScene" scene3. Enter... Read more
[Terrain] Resizing neighboring Terrains creates seams after heightmap is...
Repro: 1. Create 4 neighboring Terrains with the Create Neighbor Terrain tool2. paint noisy height on each of them along the seams3.... Read more
[Terrain] Resizing neighboring Terrains creates seams after heightmap is...
Repro: 1. Create 4 neighboring Terrains with the Create Neighbor Terrain tool2. paint noisy height on each of them along the seams3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open