Search Issue Tracker
Fixed in 12.0.0
Fixed in 12.x
Votes
3
Found in [Package]
10.0.0-preview.26
Issue ID
1300474
Regression
Yes
[URP] Character's sprite repeats in the Build when using Pixel Perfect Camera and 2D Renderer
How to reproduce:
1. Open the user's attached "CinemachinePixelPerfectTest.zip" project
2. Go to File -> Build And Run
3. Use the arrow keys to move the character in the Build
4. Observe the character in the Build
Expected result: Character moves normally and the sprite is not repeating in the Build
Actual result: The character sprite repeats in the Build
Reproducible with: 10.0.0-preview.26 (2020.2.0b5), 10.2.2 (2020.2.1f1), 11.0.0 (2021.1.0b1)
Not reproducible with: 7.5.2 (2019.4.17f1), 8.3.1 (2020.1.17f1), 9.0.0-preview.72 (2020.2.0b5)
Note:
- The issue is not reproducible in the Editor
Comments (1)
-
Vanderlolbroek
Jan 23, 2021 20:36
"Fix In Review for 12.x " does this mean that it won't be fixed for a long time? when will version 12.0 be released?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-standard error icon is used in Shader Graph
- GameObject drops to the last position in the Hierarchy when a RectTransform Component is added
- 'NullReferenceException' error is thrown when the Tutorials window is closed and the "Welcome Dialog" is pressed
- Mouse Postion can become max value or infinity when using touch input with Legacy Input Module
- Crash on RaiseException when creating a multiplayer room while toggling UI
Resolution Note (fix version 12.0.0):
A fix for this issue is available on Universal RP package 12.0.0 and above with Unity 2021.2.0a9