Search Issue Tracker
Fixed in 12.0.0
Fixed in 12.x
Votes
3
Found in [Package]
10.0.0-preview.26
Issue ID
1300474
Regression
Yes
[URP] Character's sprite repeats in the Build when using Pixel Perfect Camera and 2D Renderer
How to reproduce:
1. Open the user's attached "CinemachinePixelPerfectTest.zip" project
2. Go to File -> Build And Run
3. Use the arrow keys to move the character in the Build
4. Observe the character in the Build
Expected result: Character moves normally and the sprite is not repeating in the Build
Actual result: The character sprite repeats in the Build
Reproducible with: 10.0.0-preview.26 (2020.2.0b5), 10.2.2 (2020.2.1f1), 11.0.0 (2021.1.0b1)
Not reproducible with: 7.5.2 (2019.4.17f1), 8.3.1 (2020.1.17f1), 9.0.0-preview.72 (2020.2.0b5)
Note:
- The issue is not reproducible in the Editor
Comments (1)
-
Vanderlolbroek
Jan 23, 2021 20:36
"Fix In Review for 12.x " does this mean that it won't be fixed for a long time? when will version 12.0 be released?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Asset X has no meta file, but it's in an immutable folder. The asset will be ignored.” errors are thrown when importing package with files not listed in package.json's "files" property
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
Resolution Note (fix version 12.0.0):
A fix for this issue is available on Universal RP package 12.0.0 and above with Unity 2021.2.0a9