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[ShaderGraph] "Set Active" on Master Node does not get reset when undoin...
How to reproduce:1. Open the attached "ShaderGraphRepro.zip" project2. Open the "test" Shader Graph3. Right-click on the "Unlit Mast... Read more
Post Processing don't work on build and output null error in log
Creating post processing layer and camera is throwing a null ref. Repo Steps:1. Open the attatched project2. Load 'TestScene'3. Buil... Read more
[Performance] Adjusting the custom nodes and Regenerating Units is slowe...
Reproduction steps:1. Open the user's attached project "VisualScripting.zip"2. In the Project window open Assets/Scenes/SampleScene3... Read more
UnityLinker files are left in the Build directory when building the Project
How to reproduce:1. Open the attached "1302474.zip" project2. Open Build settings (File -> Build Settings...)3. Open Player Setti... Read more
[Input System] Input does not work when quickly switching between action...
Reproduction steps:1. Open the user's attached "3D Ship Editor" project2. Open Assets/sdfasdf Scene3. Enter Play Mode4. Press the "v... Read more
The Script Graph window doesn't enter fullscreen mode when pressing the ...
How to reproduce:1. Open the attached '1301931.zip' project2. In the Project window select the 'Test' Script Graph Asset3. In the In... Read more
[macOS] WebCamTexture has low Framerate with MacBook Camera
Reproduction steps:1. Download and open the attached project 'webcamtexture.zip'2. Open Scene 'SampleScene'3. Enter Play Mode4. Let ... Read more
AudioClipPlayable played with first couple of frames skipped
How to reproduce:1. Open the user's attached project ("AudioClipPlayable Bug.zip")2. Load "SampleScene"3. Enter Play mode4. Press th... Read more
Infinite load when trying to display Lists of custom classes in Inspector
Reproduction steps:1. Open user attached project2. Load "Assets\_Scenes\_ManagerScene" and "Assets\PrototypeAndTesting\_TestScene" S... Read more
[WebGL] Build fails with errors when the InputDevices.GetDevices() metho...
How to reproduce:1. Open the user's attached "WebGLBuild" project2. Open the "UsingInputDevice" Scene3. Open the Build Settings (Fil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size