Search Issue Tracker
[Android] ASTC HDR check may cause issues with RenderDoc
On some Adreno devices such as Oculus Quest 2 Unity creates a temporary EGL context to check for ASTC HDR support on Vulkan.This is ... Read more
[Shadergraph] Choosing two enum keyword display names that don't overlap...
Repro steps:1. Create an enum keyword in shader graph2. Name the first entry "A"3. Name the second entry "a"Expected result: the inp... Read more
DotsRuntimeBuildProfile Component cannot be added to Build Configuration...
Reproduction steps:1. Open attached project "Dots Bug"2. Create a Build Configuration3. Try to add DotsRunTimeBuildProfile component... Read more
[iOS] Crash when using the "Sign In With Apple" capability
Reproduction steps:1. Download and open the attached "Apple Sign In Test.zip" project2. Build and deploy the app to a device(The fol... Read more
Incorrect values are returned when calling TextMeshProGUI.GetPreferredVa...
How to reproduce:1. Open the user's attached "TMP Bug.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe the Co... Read more
[Linux] EndLayoutGroup error is thrown on clicking "Material" Shader Dro...
On clicking "Material" Shader Dropdown in the Inspector window then it causes editor to throw EndLayoutGroup error, refer to the att... Read more
Opening project crashes when using China branch of editor
Reproduction steps:1. Launch the user attached "New Unity Project(2)" Expected result: The Project opens properlyActual result: The ... Read more
Animator state is lost when AnimatorOverrideController is set
Steps to reproduce:1. Open user's attached project2. Open SampleScene and enter Play Mode3. Select Cube object in Hierarchy4. In Ins... Read more
Crash in Buildpipeline when building project
Reproduction steps:1. Open attached project.2. Open build settings and build.- observe crash Reproducible with: 2019.4.12f1, 2020.1.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified