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[URP] Bokeh Depth of Field is applied incorrectly when the Main Camera h...
How to reproduce:1. Open the user's attached "DOFInconsistency.zip" project2. Open the "SampleScene" Scene3. Observe the Depth of Fi... Read more
[SRP] "unrecognized identifier 'Texture2DMS_float'" Shader error is thro...
How to reproduce:1. Open the user's attached "TestHighpTexture2DMS.zip" project2. Change the "Texture2DMSArray" to "Texture2DMS_floa... Read more
[Profiler] Data shows timing near 0 when loading in data that was saved ...
How to reproduce:1. Create a new Unity 2020.2.1f1 project2. Open the Profiler (Window->Analysis->General)3. Press the load but... Read more
Wrong scaling in the render paths view mode
How to reproduce1) Open gfx tests project https://ono.unity3d.com/test-data/gfx-tests2) Open scene /857-BakedLighting_LightModes_Sha... Read more
[Android] Microphone.IsRecording is true for all devices when activating...
How to reproduce:1. Connect Bluetooth recording device to the Phone2. Open the attached "UnityAndroidMicrophone_20190416.zip" Projec... Read more
[XR SDK] Only Virtual Reality Splash image is shown when XR Plug-in is e...
Reproduction steps:1. Open the attached project ("1292928Repro.zip")2. Make sure multiple Logos are added (Project Settings -> Pl... Read more
Crash when entering play mode with RaycastCommand.ScheduleBatch with Res...
Reproduction steps:1. Open the user's attached project2. Open "TestRaycastCommand_Exceptions" scene3. Press Play Expected result: Un... Read more
[CPU PLM] Black light probes after toggling active light setups during t...
Steps to repro:1. Open the attached project and "ProgressiveLightmappingExample" scene;2. In the Context menu select Lighting>Day... Read more
[Package Manager] "Aborted Request" messages appear when Editor is launc...
How to reproduce it:1. Open the user's attached project 'Rock, Paper, Scissors.zip'2. Observe the status bar of the Package Manager ... Read more
[Android 5.0] I/O performance (Resources.Load) 10-30x slower on some And...
The following code takes 10x more time on some Android 5.0.x devices. var sw = new Stopwatch();const int count = 30;textures = new T... Read more
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