Search Issue Tracker
[OSX] Shadows are not rendered when casted from/to probe-lit GI contribu...
Steps to repro: 1. Open attached project and 'SampleScene' scene; on OSX;2. Let the scene's lighting auto bake;3. Observe the plane.... Read more
[TMP] MissingReferenceException occurs on playing a scene with TMP dropdown
Continuous multiple MissingReferenceException errors occur on running a scene with TMP dropdown GameObject Steps to repro:1. Open an... Read more
[TMP] Import TMP essentials button is disabled if TMP examples are impor...
TMP Importer opens every time on opening any example scene, also Import TMP essentials button shows as disabled, if TMP examples are... Read more
[Improved prefabs] Editor crashes on applying joint dependency override ...
Editor crashes on applying joint dependency override when Rigidbody is removed. Refer the attached video. Steps to reproduce:1) Crea... Read more
[TMP] Warning is missing for creating sprite asset if a sprite is not se...
A warning is missing to help the user understand the intended behavior when creating sprite or font asset if a sprite is not previou... Read more
[TMP] X text parameter is overlapping Offest, and Speed property under E...
Tiling, Offest, and Speed property text is hiding behind X parameter in the inspector window under Extra (Face, Outline) setting whe... Read more
[Editor] Visibility state is not being saved while working in multiple s...
Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro:1. Create a new pr... Read more
Crash on AnimationBlendTreePlayable PropagateStateMachineInfoToChildClip...
How to reproduce:1. Download and open the user-submitted project2. Enter Play mode3. Press the Play button in the game4. Press Esc w... Read more
CommandBuffer.Blit(RenderTargetIdentifier, RenderTargetIdentifier, Mater...
How to reproduce:1. Open the attached project2. Open the "demo.unity" scene3. Enter Play mode Expected result: Both Render Textures ... Read more
Editor freeze and silent crash when using DX12 with Handles.SphereHandleCap
Steps to reproduce:1. Open User-supplied project (Unity 2019.3a - Handles - DX12.zip)2. Select in Hierarchy window: "Cube"3. Move th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes