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0
votes
Fixed

[OSX] Shadows are not rendered when casted from/to probe-lit GI contribu...

Progressive Lightmapper

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Jun 19, 2019

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Version/s: 2019.2.0a3, 2019.2.0b6

Steps to repro: 1. Open attached project and 'SampleScene' scene; on OSX;2. Let the scene's lighting auto bake;3. Observe the plane.... Read more

0
votes
Fixed

[TMP] MissingReferenceException occurs on playing a scene with TMP dropdown

Package: TextMeshPro

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Jun 19, 2019

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Version/s: 2.0.1

Continuous multiple MissingReferenceException errors occur on running a scene with TMP dropdown GameObject Steps to repro:1. Open an... Read more

0
votes
Fixed

[TMP] Import TMP essentials button is disabled if TMP examples are impor...

Package: TextMeshPro

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Jun 19, 2019

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Version/s: 2.0.1

TMP Importer opens every time on opening any example scene, also Import TMP essentials button shows as disabled, if TMP examples are... Read more

0
votes
Fixed

[Improved prefabs] Editor crashes on applying joint dependency override ...

Scene Management

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Jun 19, 2019

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Version/s: 2019.2.0b7

Editor crashes on applying joint dependency override when Rigidbody is removed. Refer the attached video. Steps to reproduce:1) Crea... Read more

0
votes
Fixed

[TMP] Warning is missing for creating sprite asset if a sprite is not se...

Package: TextMeshPro

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Jun 19, 2019

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Version/s: 2.0.1

A warning is missing to help the user understand the intended behavior when creating sprite or font asset if a sprite is not previou... Read more

0
votes
Fixed

[TMP] X text parameter is overlapping Offest, and Speed property under E...

Package: TextMeshPro

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Jun 19, 2019

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Version/s: 2.0.1

Tiling, Offest, and Speed property text is hiding behind X parameter in the inspector window under Extra (Face, Outline) setting whe... Read more

0
votes
Fixed

[Editor] Visibility state is not being saved while working in multiple s...

Scene/Game View

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Jun 19, 2019

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Version/s: 2019.1.0b4, 2019.2.0b7

Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro:1. Create a new pr... Read more

1
votes
Fixed

Crash on AnimationBlendTreePlayable PropagateStateMachineInfoToChildClip...

Animation

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May 26, 2019

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Version/s: 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Download and open the user-submitted project2. Enter Play mode3. Press the Play button in the game4. Press Esc w... Read more

0
votes
By Design

CommandBuffer.Blit(RenderTargetIdentifier, RenderTargetIdentifier, Mater...

Graphics - General

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Jun 19, 2019

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Version/s: 2018.1.0a1, 2018.3.0a1, 2018.3.14f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project2. Open the "demo.unity" scene3. Enter Play mode Expected result: Both Render Textures ... Read more

0
votes
Not Reproducible

Editor freeze and silent crash when using DX12 with Handles.SphereHandleCap

Windows

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Jun 13, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

Steps to reproduce:1. Open User-supplied project (Unity 2019.3a - Handles - DX12.zip)2. Select in Hierarchy window: "Cube"3. Move th... Read more

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