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[ImageEffects] SSR gap between "caster" and reflection
SSR effect leaves a gap of no reflection between "casting" object and relfection. Repro Steps: 1) Open attached project and scene "F... Read more
[ImageEffects] SRR Distance Blur creates artifacts
Distance Blur creates artifacts on objects Repro Steps: 1) Open attached project and scene "FunctionMain"2) Observe artifacts on cub... Read more
[ImageEffects] SSR Max Distance calculation appears to be incorrect
SSR Max Distance value appears to be incorrect. 3rd Cube away from the camera is ~21 world units from camera. SSR max distance is se... Read more
[ImageEffects] SSR Max Distance creates artifacts from Sky/BG when set a...
SSR creates artifacts from skybox/background when max distance is set to a very high value. Repro Steps: 1) Open attached project an... Read more
[ImageEffects] SSR Distance Blur not blurring objects
SSR Distance blur does not blur objects regardless of distance from camera Repro Steps: 1) Open attached project and scene "Function... Read more
[ImageEffects] SSR Reduce Banding creates "banding
SSR Reduce Banding creates a banding effect on reflections Repro Steps: 1) Open attached project and scene "FunctionMain"2) Enter pl... Read more
Opening visual studio progress bar does not have a cancel button
Steps to reproduce : - import Angry Bots- set Visual Studio as an External Tool- open a script and notice that the progress bar does... Read more
Crash in s_SkinVertices4Bones_Tangents_NEON_loop when reloading mesh
How to reproduce: 1. Open attached project2. Build to iOS and run- There should be two characters displayed in the app- After a coup... Read more
Editor crash in ShaderWarmupFuncImpl
How to reproduce: 1. Open attached project2. Open scene Scenes/Boot.unity3. Play the scene4. When requested for a server, pick the f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved