Search Issue Tracker
[GPU PLM] Fallback to CPU PLM with various Open_CL errors when moving th...
Steps to repro:1. Pull the Sponza HDRP project: https://ono.unity3d.com/test-data/gi-tests/SponzaHDRP and sync to the revision 9ffcf... Read more
Fix doc and typo in Scene TemplatePipeline
Repro steps:- Create a scene template in project browser- Select a Scene template in project browser- In inspector in the SceneTempl... Read more
[Linux] Non-matching Profiler marker error thrown on selecting "Preferen...
On clicking "Preferences" in Profiler window editor throws Non-matching Profiler error, refer the attached video. Steps to Repro:1. ... Read more
Lack of WSAPlayerARM64 enum
How to reproduce:1. Open the attached "Delete_UWP_ARM64.zip" project2. Switch to UWP3. Observe the error in Console Window Expected ... Read more
Null reference exception when connecting GPU Event to SubGraph Start
How to reproduce:1. Open the attached project "1284053.zip"2. Double-click "New VFX" in the Assets folder3. In opened VFX graph find... Read more
Crash on RtlUserThreadStart when entering Play Mode without a dedicated ...
Reproduction steps:1. Open the user's attached project2. Open scene "SimpleRenderStreamingURP"3. Enter Play Mode-- observe crash Rep... Read more
Packages search results are not updated when changing search box value d...
How to reproduce it:1. Create a new 3D project2. Open the Package Manager window and go to the "My Assets" tab3. In the search box w... Read more
[Package] Exporting a VFX does not include the shader in the export pack...
Exporting a VFX with a ShaderGraph in a Particle/Strip Output does not include the shader in the export package. Repro steps:1. Crea... Read more
[Terrain] Black artifacts appear on Terrain when painting it
Reproduction steps:1. Open the attached project "BaseProject.zip"2. In the Project window under "Assets/_TerrainAutoUpgrade" open th... Read more
Editor crashes when the ArticulationBody hierarchy is deeper than 64
Reproduction steps:1. Open the attached "case_1284372.zip" project2. Load "FutAlignment" scene3. Enter Play mode--Observe the crash ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed