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Hinge joint 2D does not maintain its shape, when object's position is ne...
Reproduction steps: 1. Open project attached(LinkingIssue.zip) 2. Open scene "PhysicsScene" 3. Press play. Expected result: All bri... Read more
[OSX][iOS] If OpenGL is used, InstanceID always runs from 0 regardless o...
Reproduction Steps: 1. Import attached project. 2. Open "MainScene" scene. 3. Select OpenGL as the Graphics API. 4. Select "TestObje... Read more
TextAsset Object is still null after calling it's constructor from script
To reproduce: 1.Download and open "repro886727project". 2.Open "test" scene. 3.Enter play mode. 4.Check the console for output. Ex... Read more
[Oculus] Subtle lack of image stability with Oculus Rift
There is a subtle lack of stability which is fixed by removing the kUnityVREventBeginStereoRendering driven call to s_Instance->GetO... Read more
The value of objects is shown different in the Editor and in the standal...
Reproduction steps: 1. Open the attached file "case885865-small.zip"; 2. Open the scene "level1"; 3. Build the project and open it; ... Read more
Can't set external script editor args through code
Reproduction steps: 1. Open the project 2. In Edit -> Preferences -> External tools set External script editor to one which support... Read more
Editor crashes when the specific script with Graphic.Blit is assigned to...
Reproduction steps: 1. Open the attached project "RenderIssue.zip"; 2. Open the Example.unity scene; 3. Enter a play mode; Expecte... Read more
[Physics] CapsuleCast returns NaN for hit.point
In the repro the capsule cast is so tiny, why can't a raycast be used here instead? In the physx docs it says: "There are some pit... Read more
[Backwards Compatibility] Crash in VerifyAssetsForBuildTarget when openi...
Steps to reproduce: 1. Download Unity 5.3.5p8 Cache Server 2. Start the server by opening "RunOSX.command" file 3. Open the project ... Read more
[XCode] [iOS] "UNITY_USES_REMOTE_NOTIFICATIONS" is set to 1 by default
Reproduction steps: 1. Create new project 2. Build to iOS platform 3. Open Xcode project 4. Open "Classes/Preprocessor.h" code 5. No... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects