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Compositing never finishes when switching baking settings
Reproduction Steps: 1. Import attached project. 2. Open "test" scene. 3. Select "Cube" in Hierarchy. 4. In Inspector, make the obje... Read more
[Win][AndroidModule] Shadow incorrectly drawn when shadow distance is low
How to reproduce: 1. Open the attached project 2. Switch platform to Android 3. In Quality settings set Shadow Distance between [2; ... Read more
[Android] Sometimes Buttons in Scroll View does not detecting input
Steps to reproduce: 1) Download attached project 'ButtonInScrollView.zip' and open in Unity 2) Build and run 'ReproScene' on a devi... Read more
[Android] Inconsistencies with baked navmeshes on mobile
How to reproduce: 1. Open the attached project 2. Build and run on Android device Result: Cubes are instantiated and NavMesh is bake... Read more
[Transform] Undoing a Particle systems transform change throws a NullRef...
Repro steps: 1. Create a new particle system 2. Move or rotate the particle system in the scene view 3. Press Ctrl + Z to undo 4. Er... Read more
[Regression] DoDeCruncherJob failed. Failed to decompress Crunch texture...
Steps to reproduce: 1. Open user attached project 2. Notice the crunched texture on quad is displayed in editor 3. Build standalone ... Read more
[iOS][Metal] Shadows on UI camera cause Main Camera to not render the image
Steps to reproduce: 1. Open the attached project ("884781 repro.zip") 2. Enter play mode 3. Notice that there's a skybox, two cubes ... Read more
Unity project detected as opened with an older version of Unity if proje...
How to reproduce: 1. Create a Unity project (with 5.5.0f3, for example) and close it 2. Open it with 5.5.2p1 and close it (make sure... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects