Search Issue Tracker
Fixed in 10.3.X
Votes
0
Found in [Package]
10.2.1
Issue ID
1294843
Regression
No
Color shifts on the edge of particles when sharpening using TAA
Reproduction steps:
1. Open the project attached by the user
2. Zoom in on the Game View using the Scale slider
3. Enter Play mode
4. Observe the edges of the particles
Expected result: The edges of the particles are sharp, no different colors than the particle itself are seen
Actual result: The edges of the particles seem to bleed some light cyan color
Reproducible with: HDRP 10.1.0, 10.2.0, 10.2.1 (2020.2.0b12, 2021.1.0a7)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment