Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.3.X
Votes
1
Found in
2019.3
2019.4.12f1
2021.1
Issue ID
1287862
Regression
Yes
[iOS] "Plugin is used from several locations" error when building a project with included XCFrameworks
Reproduction steps:
1. Open the attached project in "UnityXCFramework.zip (9.7 MB) "
2. Open "SampleScene.unity"
3. In Assets/Plugins/iOS there are 2 XCFrameworks
4. Build for iOS
Expected result: Project builds successfully
Actual result: Build fails with "Plugin <plugin name> is used from several locations"
Reproducible with: 2019.3.0a1, 2019.4.16f1, 2020.1.15f1, 2020.2.0b13, 2020.2.0a8
Not reproducible with: 2018.4.30f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.1):
Fixed in 2021.2.0a1.279
Resolution Note (fix version 2020.3):
Fixed in 2020.3.21f1.1168
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.32f1