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[Cache Server] Building process freezes on compiling shader variants whe...
Prerequisite: Unity Accelerator must be installed on the system Reproduction steps:1. Download the attached "ShaderCmpTests.zip" pro... Read more
Project Browser Search has slower response when compared to Quick Search...
Reproduction steps:1. Create an empty project2. Type something into the search of the Project Browser Expected result: The Search re... Read more
[Memory Profiler] The view does not get changed after selecting the Prev...
How to reproduce:1. Open the attached '1299864.zip' project2. Select Window > Analysis > Memory Profiler3. Select 'Open' next ... Read more
Calling LoadAssetAtPath during DomainReload returns null asset if asset ...
How to reproduce:1. Create an asset (i.e. a shader)2. Create a class with [InitializeOnLoad] in it, and call AssetDatabase.LoadAsset... Read more
There is no way to have 2 instances of AndroidJavaObject with different ...
Use cases:1 AndroidJavaObject needs to be passed to multiple independent bodies of code -- each which have their own independent dur... Read more
Curves are cleared for AnimationCurves created via SerializeReferences w...
How to reproduce:1. Open the attached "1286304.zip" project2. Right-click on Project window and go to Create -> Test23. Select th... Read more
[XR SDK] [URP] Custom Render Feature is not initialized when Stereo Rend...
Reproduction steps:1. Open the attached project ("1292097Repro.zip")2. Open the "Grass Displacement RenderFeature Demo" scene3. Make... Read more
Sprite Preview window loses pixels and the sprites are indistinguishable...
How to reproduce:1. Open the user's attached "Sprite Preview Incorrect" project2. In the Project window select the "enemy04_sheet" A... Read more
You cannot create basic Sprite Shapes when creating Sprites via Assets->...
How to reproduce:1. Create a new 2D Template project2. Create a new Square Sprite (Assets->Create->2D->Sprites->Square)3... Read more
[Android] [Vulkan] Graphics memory is not released when switching betwee...
Steps to reproduce:1. Open user's attached project "VulkanUnableToUnloadGraphicsMemory.zip"2. Switch to Android3. Export the Android... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph does not get saved when pressing 'File -> Save'
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- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled
- Clear Dynamic Data On Build does not clear data after a clean build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"