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[Collision] The default World Collision Radius value of 1 changes behavi...
Since World Collision Radius is a new addition (before world collision was using the center of the particle), setting the default va... Read more
[MultiDisplay][Editor] Canvas size depends on active Game view window si...
Reproduction steps:1) Open users attached project2) Open "DisplayTest" scene3) Update each "Game view" by clicking "Aspect ratio" dr... Read more
[MultiDisplay] Resizing with SetParams has strange side-effects when usi...
Steps to reproduce1. Open users attached project2. Build the project and run it- Press either 1 or 2 to select window and press spac... Read more
[Trigger] Exit callback stopped working
Exit callback on particle triggers is not working. Repro steps:1. Open Bug_RadiusScale scene in 5.4.0b142. Press play and observe pa... Read more
[MaskableGraphic] onCullStateChanged is not triggered for child elements...
Steps to reproduce: 1. Open attached project2. Open scene "asdf"3. In project tab, notice "CullMe" script. It adds onCullStateChange... Read more
[UI][Text] Last word of Text content string cut when overflowing horizon...
With a Text component, in a line with a space, when using "Horizontal Wrap" and "Vertical Truncate" any words which overflow horizon... Read more
[WSA] on Universal 10 Screen.orientation returns "Autorotation" instead ...
Screen.orientation returns "Autorotation" instead of the actual orientation when running a UWP app on Windows 10. Once the Surface d... Read more
When the parent object uses a Mask, the child canvas disappears complete...
How to reproduce:1. Open the attached project2. Open "Masked Inner Canvas" scene3. Expand Canvas>Mask Panel and select Inner Canv... Read more
Changing InteractableStates while Deactivating EventSystem causes NullRe...
To reproduce the issue follow the steps:1. Launch the attached project called 'Selectable'2. Open the "Sample" scene3. Run the scene... Read more
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