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0
votes
Fixed

PlayerUpdateTime PlayerLoop callback no longer works properly after Time...

Scripting

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Oct 09, 2020

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Version/s: 2020.2.0a16

1. Open attached project;2. Build a player to any platform that received Time.deltaTime fix;3. Observe that project time calculation... Read more

0
votes
Fixed

NullReferenceException when graph window is opened on a new project

Package: Visual Scripting

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Sep 01, 2020

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Version/s: 1.4.13

Reproducible on: "main" branch Release candidate 1.4.13 Platform: Window 10 Unity version: 2020.1.3f1 and 2019.4.8f1 Steps to Reprod... Read more

0
votes
Fixed

[Shadergraph] Custom Function still uses Vector1 after "vector 1 to floa...

Package: Shader Graph

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Oct 09, 2020

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Version/s: 10.1.0

Reproduces on Master (481375fefe) after "Vector 1 to float" changeRepro1. Create a custom function node2. Add an inputExpected resul... Read more

0
votes
Fixed

[Shadergraph] Second Input port of Divide node after being disconnected ...

Package: Shader Graph

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Oct 09, 2020

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Version/s: Master (481375fefe)

Reproduces on Master (481375fefe)reproduces on 9.x.x/release (2ddf9def91)doesn't reproduce in 8.x.x/release (4b3e9d383d) Repro steps... Read more

0
votes
Fixed

Generated Xcode project doesn't build when using il2cpp scripting backend

MacOS

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Oct 09, 2020

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Version/s: 2020.2.0b6

To repro: 1. Create new project on MacEditor;2. Switch to macOS platform;3. Switch to il2cpp scripting backend;4. Enable "Generate X... Read more

0
votes
Fixed

[XR][Oculus XR Plugin] Build fails when attempting to build for a target...

Package: Oculus XR Plugin

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Jul 29, 2020

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Version/s: 1.4.3

Repro steps:1. Open QA attached project repro_12667032. Make sure the target platform isn't set to Android3. Attempt to build the pr... Read more

0
votes
Fixed

[WebGL][macOS] Builds do not run when using Big Sur

WebGL

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Oct 11, 2020

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Version/s: 2018.4, 2021.1

How to reproduce:1. Create an empty project2. In the Build Settings, select WebGL3. Build and run Expected result: No errors are thr... Read more

1
votes
By Design

AnimationClipPlayable.Pause() doesn't pause animations upon entering Pla...

Animation

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Sep 24, 2020

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Version/s: 2018.4, 2018.4.26f1, 2021.1

Repro steps:1. Create a new project2. Import the attached asset package3. Open SampleScene4. Enter Play Mode Actual: The left row an... Read more

0
votes
Duplicate

Panning the camera in the Scene View leaves graphical artifacts until re...

Scene/Game View

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Oct 11, 2020

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Version/s: 2020.2.0b7, 2021.1.0a1

Repro steps:1. Open attached project2. Open SampleScene3. Pan the camera in the Scene View Actual: Panning the camera leaves artifac... Read more

0
votes
Fixed

Two attempts are made to open Maya and convert a .ma file to FBX when im...

Asset - Importers

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Oct 01, 2020

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Version/s: 2018.4, 2020.1.6f1, 2020.2

How to reproduce:1. Make a new Unity project2. Import the user's attached "teleporter.ma" file as a new asset Expected results: a 3-... Read more

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