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Compilation never finishes if collab window is opened
Steps to reproduce: 1. open new unity project and start collab 2. force script compilation by changing and saving a script 3. go bac... Read more
Crash in Camera::PreMultiCustomRender when opening a scene
To reproduce: 1. Open attached project 2. Open scene 4-Runtime Objects 3. Crash in Camera::PreMultiCustomRender Reproduced in 5.6b1... Read more
Crash in FMOD::MemPool::free when importing .xm, .mod or .s3m audio files
Importing .s3m, .mod or .xm audio files, crashes Unity To reproduce: 1.Open attached project 2.Import audio files into Assets folde... Read more
Configurable Joint rotates object in opposite direction when Swap Bodies...
Configurable joint rotates object in opposite direction without using swap bodies function. To reproduce: 1.Open attached project 2... Read more
ControllerColliderHit.moveLength() returns CharacterController.Move() pa...
Reproduction steps: 1.Open project attached (ReproduceBug.zip). 2.Open scene "Scene01". 3.Press play. 4.Press "Arrow up" to move. E... Read more
"Global event received: domain-reload" written out as warning to editor ...
This gets printed to the warning log on every domain reload: Global event received: domain-reload (Filename: C:/Projects/unity/Ed... Read more
[FBX] Different rotation is applied to prefab when upgrading project fro...
To reproduce: 1) Open attached project and MyScene scene in 5.3 2) Search in Hierarchy for RightForeArmRoll 3) Check Rotation - it s... Read more
VFACE semantics are inverted in the Scene view when using the Direct3D9 ...
Reproduction Steps: 1. Import attached project. 2. Open "VFaceTest" scene. 3. Observe the difference between Scene and Game view. ... Read more
A specific script crashes editor when trying to open not found 'SceneMan...
To reproduce: 1. Open repro project 2. Open 'TEST' scene 3. Play scene Expected: scene will play Actual: editor crashes Reproduced... Read more
[Mobile][SceneView] Baked lighting with GI disabled are causing incorrec...
In editor, standard shader and mobile shaders can render incorrect preview results when the platform is switched to iOS or Android. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Render passes break when using the HDRP CustomPassUtils.RenderFromCamera method in a Custom Pass
- The High Quality Line Renderer stops the hair from being affected by the Screen Space Ambient Occlusion