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0
votes
Postponed

Self-shadowing artefacts appear on players and editor

Graphics - General

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Feb 14, 2017

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Version/s: 5.4.4p3

Steps to reproduce: 1. Open attached project 2. Open scene test 3. Notice artifacts visible on cube. You can select "Main Camera" a... Read more

0
votes
Fixed

Couldn't find current light in the list of mixed lights error

Shadows/Lights

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Feb 14, 2017

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Version/s: 5.6.0b8

After baking lighting, "Couldn't find current light in the list of mixed lights" error appears in console log. It can sometimes stal... Read more

1
votes
Fixed

[iOS][Android] Different texture types cause artifacts with soft shadows

Shadows/Lights

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Feb 14, 2017

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Version/s: 5.6.0b8

Some artifacts with soft baked shadows can be observed when the platform is switched to mobile. Texture type format is converted fro... Read more

0
votes
Fixed

[Scene View] Realtime GI Directionality Scene Visualization Mode is not ...

Global Illumination

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Feb 14, 2017

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Version/s: 5.6.0b8

Realtime GI Directionality Scene Visualization Mode is not working, no data is displayed in this mode. Steps for reproduction: 1) D... Read more

0
votes
By Design

[macOS][Metal] CGPROGRAM and ENDCG compute shader compilater error on Metal

OSX

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Feb 14, 2017

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Version/s: 5.6.0b7

To reproduce: 1. Open attached project 2. Reimport SimpleComputeShaderWithENDCG Actual: No error is produce but if you look at the ... Read more

0
votes
Fixed

[macOS][Metal] Internal compute shader error on metal

OSX

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Feb 14, 2017

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Version/s: 5.6.0b7

To reproduce: 1. Open attached project Actual: CopyCPUParticleToNewParticle shader doesn't compile and errors are thrown in consol... Read more

0
votes
Duplicate

[Regression] Loading a scene that contains a ParticleSystem from an Asse...

Asset Bundles

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Feb 14, 2017

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Version/s: 5.6.0b7

How to reproduce: 1. Open user attached project 2. Open scene 'Boot' 3. Enter playmode and click the button labeled 'Load Broken' E... Read more

0
votes
Not Reproducible

Memory and GPU usage increase on versions 5.5 and 5.6

Mobile

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Jan 16, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open User's projects 2. Build to iOS 3. Deploy to device 4. Look at Debug navigator 5. Look at memory usage ... Read more

0
votes
Fixed

[macOS] Player view is rendered black when 'Virtual Reality Supported' i...

VR

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Feb 01, 2017

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Version/s: 5.5.0p4

When VR support is enabled, the app is rendered black on macOS. Steps to reproduce: 1) Create a new project. 2) Check Player Settin... Read more

0
votes
Not Reproducible

[Android] WaitForTargetFPS doesn't show up in profiler when multithrea...

Profiling

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Jan 31, 2017

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Version/s: 5.5.0f3

How to reproduce: 1. Open the attached project "FPSTestProject.zip" 2. Disable multithreaded rendering in Android Player Settings 3.... Read more

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