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Won't Fix
Votes
0
Found in
2021.3.44f1
2022.3.49f1
6000.0.22f1
6000.1.0a7
Issue ID
UUM-83532
Regression
No
The selection outline appears on the first dropdown when another dropdown is selected
How to reproduce:
1. Create a new HDRP Unity project
2. Make sure to have at least two light sources in the Hierarchy
3. Go to Window -> Rendering -> Light Explorer
4. Open a dropdown in the "Type" column
5. Click any other dropdown
Expected results: Another dropdown is opened
Actual results: Another dropdown is not opened and the selection appears on the first dropdown
Reproducible with: 2021.3.44f1, 2022.3.49f1, 6000.0.22f1
Reproducible on: macOS Sequoia 15.0 (M1)
Not reproducible on: No other environment tested
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Resolution Note:
It is true that the handling of dropdown menus differs between Mac and Windows.
When trying to open another dropdown while one is already open,
on Mac, the previously open dropdown closes,
whereas on Windows, the previously open dropdown closes and the other dropdown opens.
However, currently on Mac, we use NSPopUpButton for dropdown handling, and when an NSPopUpButton is visible, event handling for the parent view becomes difficult.
(I have inquired about this in the #platforms-mac channel: https://unity.slack.com/archives/C06TQBLH2/p1732610635193689)
Moreover, there was an opinion that the behavior on Windows is less correct compared to that on Mac.
Although it would be ideal to unify the dropdown handling behavior between Mac and Windows, we need to define a unified behavior first.
Therefore, if we decide to unify the dropdown handling in the future, it would be better implemented as a new ticket.
After discussing with the ticket reporter, Anastasija Safonova, we have decided to close this ticket.