Search Issue Tracker

0
votes
Won't Fix

Particle system is transformed incorrectly when using non-normal Scale v...

Visual Effects - Legacy

-

May 30, 2019

-

Version/s: 2019.1.0f1

To reproduce:1. Open attached project "ParticleScaleProblem.zip"2. Enter Play mode3. Observe the sword of sample number 2 Result: pa... Read more

0
votes
Duplicate

[ECS] IL2CPP Player doesn't render Game Objects converted to Entities

Package: Entity Component System (ECS)

-

Jun 01, 2019

-

Version/s: 0.0.12.preview.27

Steps to reproduce:1. Download attached project2. Build a Standalone player with IL2CPP backend3. Launch player Expected results: En... Read more

0
votes
By Design

Transform Component displays Z-Axis and X-Axis values changing when Tran...

Scripting

-

Jun 05, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a4

Steps to reproduce:1. Open users attached project "OccultVoxel.zip"2. Navigate to Project -> Assets -> Scenes and open "TestSc... Read more

0
votes
Fixed

[Linux][Editor] "Cursor.visible = false" does not work in play mode in t...

Linux

-

May 31, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

To reproduce:1) Open the attached project and scene2) Play it3) Hover your cursor over the cube Expected: It becomes invisible while... Read more

3
votes
Not Reproducible

[ECS] Build fails with ECS package

Package: Entity Component System (ECS)

-

Jun 05, 2019

-

Version/s: 0.0.12.preview.32

Steps to reproduce:1. Create a new project2. Add Entities package3. Build a Standalone player Results: IL2CPP Player build fails. Re... Read more

0
votes
Fixed

Hierarchy and Scene tabs get corrupted when missing prefab is replaced b...

Scene Management

-

Jun 02, 2019

-

Version/s: 2018.3.0a6, 2019.1.0a1, 2019.1.3f1, 2019.2.0a1

How to reproduce:1. Create a new project2. Create a prefab3. Open it in the Prefab mode4. Duplicate the prefab5. Delete the root pre... Read more

2
votes
Fixed

[Windows] Gampad stick not navigating right in UI

Package: Input System

-

Jun 04, 2019

-

Version/s: 0.2.6

-e: see title, stick only navigates right--customer says it works on OSX -repro:--open attached project--pug in gamepad--start test ... Read more

0
votes
Fixed

Mesh::RecalculateSubmeshBoundsInternal crashes when writing "<material=1...

uGUI

-

May 29, 2019

-

Version/s: 2018.3.0a1, 2018.4.0f1

To reproduce: 1. Open Unity and create a New Project2. In Hierarchy create an empty GameObject3. Add to it "Text Mesh" component4. I... Read more

0
votes
Won't Fix

Mixed Light source is affecting the static objects that already have the...

Progressive Lightmapper

-

May 15, 2019

-

Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b1, 2019.3.0a1

Key elements of reproduction: Mixed Light mode, asset bundles and Multi-loaded scenes To reproduce:1. Open attached project2. In Edi... Read more

0
votes
Won't Fix

Header name is overlapping other fields in the Inspector when Header con...

Inspector Framework

-

Jun 04, 2019

-

Version/s: 2017.4, 2018.4, 2019.1, 2019.2, 2019.2.0b4, 2019.3

To reproduce:1. Open the QA's attached project2. Open the Sample Scene3. Select "Header" game object in the hierarchy4. Take a look ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.