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Particle system is transformed incorrectly when using non-normal Scale v...
To reproduce:1. Open attached project "ParticleScaleProblem.zip"2. Enter Play mode3. Observe the sword of sample number 2 Result: pa... Read more
[ECS] IL2CPP Player doesn't render Game Objects converted to Entities
Steps to reproduce:1. Download attached project2. Build a Standalone player with IL2CPP backend3. Launch player Expected results: En... Read more
Transform Component displays Z-Axis and X-Axis values changing when Tran...
Steps to reproduce:1. Open users attached project "OccultVoxel.zip"2. Navigate to Project -> Assets -> Scenes and open "TestSc... Read more
[Linux][Editor] "Cursor.visible = false" does not work in play mode in t...
To reproduce:1) Open the attached project and scene2) Play it3) Hover your cursor over the cube Expected: It becomes invisible while... Read more
[ECS] Build fails with ECS package
Steps to reproduce:1. Create a new project2. Add Entities package3. Build a Standalone player Results: IL2CPP Player build fails. Re... Read more
Hierarchy and Scene tabs get corrupted when missing prefab is replaced b...
How to reproduce:1. Create a new project2. Create a prefab3. Open it in the Prefab mode4. Duplicate the prefab5. Delete the root pre... Read more
[Windows] Gampad stick not navigating right in UI
-e: see title, stick only navigates right--customer says it works on OSX -repro:--open attached project--pug in gamepad--start test ... Read more
Mesh::RecalculateSubmeshBoundsInternal crashes when writing "<material=1...
To reproduce: 1. Open Unity and create a New Project2. In Hierarchy create an empty GameObject3. Add to it "Text Mesh" component4. I... Read more
Mixed Light source is affecting the static objects that already have the...
Key elements of reproduction: Mixed Light mode, asset bundles and Multi-loaded scenes To reproduce:1. Open attached project2. In Edi... Read more
Header name is overlapping other fields in the Inspector when Header con...
To reproduce:1. Open the QA's attached project2. Open the Sample Scene3. Select "Header" game object in the hierarchy4. Take a look ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes