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[Nested Prefabs] Modifying Nested UI Canvas Prefab sets the scene instan...
To reproduce:1) Open the attached project and the TestScene2) Select BottomLevelCanvas in the hierarchy and open prefab editor3) Mak... Read more
Prefab instance changes are reverted when FormerlySerializedAs is applie...
How to reproduce:1. Download and open the attached project "1183879.zip"2. Inspect TestField values set to PrefabNamespace Asset and... Read more
[PackMan] Error message appears when clicking "Open in Unity" on a free ...
How to reproduce:1. Create a new Unity project2. Open the Asset Store and find and open a free asset3. Click "Open in Unity"4. Obser... Read more
[iOS 14][Metal] Application stucks on splash screen and 'XPC_ERROR_CONNE...
How to reproduce:1. Open the attached 'ios_long_startup.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and ... Read more
CPU usage spikes in the Loading.LockPersistentManager when async loading...
How to reproduce:1. Open the attached "ReproProject.zip" project2. Open the "Game Streamer Scene" Scene (Assets/NatureManufacture As... Read more
[Netcode][IL2CPP][Android] Release build crashes on null pointer derefer...
Steps to reproduce:1. Open the user's attached project "GameplayServerTest.zip"2. Navigate to Project window-> Build3. Select And... Read more
Crash on TransformAccessClearCallback when undoing ModularAvatar > Setup...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/scene.unity” Scene3. Right-click “test“ GameObject (... Read more
[iOS] [Metal] Depth-Only Camera blacks out screen when anti-aliasing is ...
To reproduce:1. Open attached project2. Open "TestScene" scene3. Play the scene4. Press the Toggle Depth Camera button5. Notice that... Read more
[UNET] NetworkWriter.Write causing ReadString/ReadBytes out of range er...
Steps to reproduce:1) open attached project "stripped.zip"2) build and run as "Host"3) editor as "Client" Actual: ReadString/ReadByt... Read more
[URP] VFX Graph projects have visual artifacts when viewed with certain ...
Team notes:- VFX Graph not production ready on mobile, aim to address during 2020 cycle.- More info on forums: https://forum.unity.c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name