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Duplicate
Votes
12
Found in [Package]
0.6.0-preview.7
Issue ID
1311658
Regression
No
[Netcode][IL2CPP][Android] Release build crashes on null pointer dereference when launching it
Steps to reproduce:
1. Open the user's attached project "GameplayServerTest.zip"
2. Navigate to Project window-> Build
3. Select Android-Client (Release)
4. Press the Build button at Inspector (built APK can be located in project path/Builds/Android-Client (Release))
5. Launch the app
Expected results: App launches
Actual results: App Crashes on start
Reproducible with: 2020.2.3f1
Unable to test with: 2018.4, 2019.4, 2021.2 due to errors in the project
Reproducible devices:
VLNQA00264, Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00279, Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Note: LogCat Is attached in the edit field
Comments (3)
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HuliganBear
Dec 18, 2021 14:27
@TWAANANEN I think this is the active ticket
https://issuetracker.unity3d.com/issues/dots-android-il2cpp-arm64-app-crashes-on-start-in-release-build
twaananen
Nov 12, 2021 17:39
1315007 is a duplicate of this, and this is a duplicate of? Where can we follow the progress on this fix?
unity_btkiGPiGhCEfIA
Sep 17, 2021 07:10
The same crash I've got on Android 11 and Samsung A12. Other Android 11 devices was not affected by this issue.