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[Burst] X86.Avx2.blend_epi32 bit flip error in managed C# and Burst comp...
How to reproduce:1. Open the attached project ("intrins.zip")2. Review functions in "Reproduce_Avx2_blend_epi32_bugs.cs"3. Debug the... Read more
[Hololens 2] Windows Mixed Reality Portal opens when building Holographi...
How to reproduce:1. Open the attached "PackageXRStandaloneRemotingTest.zip"2. Build and run on UWP Expected result: Holographic remo... Read more
Shader Graph Replace Color Node replaces to a lighter hex value than in ...
How to reproduce:1. Open the user's attached "URP Test Project.zip" project2. Open the "SampleScene" Scene3. Open the "Sprite Lit Pa... Read more
Multi-Pass Rendering Mode is used instead of Single-Pass when using HDRP
How to reproduce:1. Open the attached "1259624_Repro" project2. Open the Scene "SampleScene"3. Enter the Paly Mode4. Open the Frame ... Read more
[XR SDK] SSAO Pro from Asset Store is broken/inverted when Single Pass I...
Reproduction steps:1. Open the attached project ("ShaderRepro.zip")2. Open the "SampleScene" scene3. Enable MockHMD XR plugin (Proje... Read more
VolumeComponentEditor.cs script changes the order of the parameters when...
Reproduction steps:1. Open the user's attached project "VolumeComponentEditorTest.zip"2. In the Project window go to the Assets fold... Read more
Old Particle System's Custom Data is used when SetParticles() is called ...
How to reproduce:1. Open the user's attached "Psys_Custom_Data_Issue.zip"2. Open the "Psys_Custom_Data_Bug" Scene3. Enter Play Mode4... Read more
Subscenes are not loaded into build when UI Toolkit is installed
Reproduction steps:1. Open attached project2. Build project using ProjectBuilder -> Build(Latest git)3. Observe that there is a C... Read more
[LSA] Creating New Lighting Settings sets Lighting Mode to Shadowmask wh...
To reproduce:1. Create new URP template in 2020.12. Open Lighting Window3. Click on "New Lighting Settings" button Expected result:-... Read more
Object Picker icon is slightly clipping with the object field bounds
How to reproduce:1. Open any Unity project2. Open any window that contains an Object Picker (e.g. Lighting Settings)3. Note the Obje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask