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[New Input System] PlayerInput component ignores player input when using...
Reproduction steps: 1. Open the attached project ("case_1205971-ControlScheme.zip") 2. Open the repro scene ("SceneWithControlScheme... Read more
ArgumentException: GUILayout: Mismatched LayoutGroup.mouseMove appears w...
Steps: 1. Open attached project 2. Load SampleScene 3. Select Cube prefab instance 4. Right-Click and choose "Prefab -> Open Asset I... Read more
Crash when declaring a replacement variable with "using" that encompasse...
Reproduction steps: 1. Open the attached project ("1197204.zip") 2. Open the "SampleScene" 3. Open the "test.cs" script in Visual St... Read more
Presets Don't Record Per Platform Settings
Reproduction steps: 1. Open the submitted project 2. Select TextureImporter Asset in the Project window 3. Select a platform and cli... Read more
Profiler's tooltip for GPU data's overhead is not displayed when hoverin...
How to reproduce: 1. Create a new project with the default 3D template 2. Open the Profiler (Window->Analysis->Profiler) 3. Add a GP... Read more
[Shadergraph] Connection to normal input is dropped on masternode changes
How to reproduce: 1. Import the file attached 2. Open shader graph 3. Change the material type to Translucent and notice the connect... Read more
[Output] Selection outline shows a point in the middle of the Scene view...
Repro steps: 1. Open Repro Scene from the attached package 2. Ensure that Selection Outline is turned on in the Scene/Gizmos dropdow... Read more
SerializedProperty.arrayElementType on non-empty array of managed refere...
Given a [SerializeReference] array that is not empty, trying to query .arrayElementType of SerializedProperty that corresponds to th... Read more
Editor crashes while assigning prefab variant to a reference on its base
Steps: 1. Open attached project 2. Assign Variant to the reference in the Base ==> Editor crashes Read more
Lightmap produced using a Progressive GPU lightmapper is darker compared...
How to reproduce: 1. Open the attached project named "Case_1222644" 2. Open the "intro_ext" Scene 3. In the Lighting window select t... Read more
All about bugs
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