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Votes

0

Found in

2019.2.0a1

2019.2.0b1

2019.3.0a1

Issue ID

1154709

Regression

No

Window instance is broken when reloading after making changes in script to an active window

UI Toolkit

-

How to reproduce:
1. Open attached project "DialogBoxResearch.zip"
2. Click Dialogs > NewDialogBox
3. In "Dialogs" script, remove line #156
4. Save the script
5. Open the Editor
6. Observe the NewDialogBox Window that was opened

Expected result: It does not change
Actual result: It loses its text

Reproducible with - 2019.2.0b3, 2019.3.0a3

  1. Resolution Note:

    This is because the code that runs inside ShowInternal() needs to run after a domain reload (no need to change the scripts to get this, just enter play mode).

    If you want to inject parameters into the window like the messages etc. then they need to be saved onto the window instance for serialization.

    Then inside OnEnable() you can access this data again to setup the UI. Not this issue is not specific to UIElements, it's a consequence of how windows and various objects behave in Unity.

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