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[FBX Exporter] FBX Exporter doesn't export BlendShapes
Reproduction steps: 1. Open "fbxexportbug.zip" project2. Select "NPC1-StdF" Game Object in the Hierarchy3. "GameObject" -> "Expor... Read more
Model faces have the wrong material applied after using the 'Probuilderi...
How to reproduce:1. Open user-submitted project (Unity_Testing-master)2. Open the SampleScene3. Select and focus on the 'Door_Probui... Read more
[Android][LWRP] "Final Blit Pass" is called throughout Play mode
Reproduction steps: 1. Open "FinalBlitPassPerformance.zip" project2. "Build & Run" for Android with "Development Build" and "Aut... Read more
NullreferenceException is thrown when creating a Terrain using a Script ...
Steps to reproduce:1. Open the attached project "Case_1159201"2. Navigate to Project -> Assets and open "TestBug"3. In the hierar... Read more
SkinnedMeshRenderer.SetPropertyBlock() does not set Color consistently w...
How to reproduce:1. Open the "SampleScene" Scene in the attached "TestSkinMeshPropertyBlock.zip" Project2. Enter Play Mode3. Observe... Read more
[Mac] Event.modifiers are not detected when EventType.KeyDown is used
How to reproduce:1. Open the attached project ("case_1156398")2. Create a new GameObject3. Attach "Test" script to the object4. Ente... Read more
[ANDROID] QualitySettings.resolutionScalingFixedDPIFactor is not working...
To reproduce:1. Open attached project2. Build and run to Android device3. Try to change the resolutionScalingFixedDPIFactor with the... Read more
Errors when selecting any item in hierarchy after upgrading project to a...
To reproduce:1. Open the attached project (download link)2. Open scene "Scene_UI_Login"3. Click on any item in the Hierarchy Actual ... Read more
Inspector does not vertically pan when dragging components inside of a G...
How to reproduce:1. Download the tester-submitted project(InspectorPanning)2. Select the 'Inspector' GameObject3. Attempt to drag th... Read more
[Linux] White bars in Package Manager window below specified Package ver...
How to reproduce:1. Open any project on Linux2. Open the Package Manager window3. Select any package-- Observe the mentioned white b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes