Search Issue Tracker
[Bone Editor] Bones become distorted after applying changes
To reproduce: 1. Open project 2. Open 'ukkeli_2' sprite in the sprite editor 3. Change sprite editor to Bone editor 4. Add bones to ... Read more
First paint op on new Terrain is done at low resolution and produces jag...
Occurs when doing the first paint operation on a given Terrain Tile. Happens in 2018.3 beta with Draw Instanced enabled and disabled... Read more
[Terrain] Cant create Terrain Brush or Terrain Layer if current director...
Cant create Terrain Brush or Terrain Layer if current directory open in Project window is not in the Assets folder. ie If current di... Read more
[Linux Editor] Assets menu items grey out after calling out the menu in ...
Most items in the Asset menu grey out after right-clicking and calling out the menu in Project window/tab. To solve this, right-cli... Read more
[XR][Android] Oculus is intialized even though Cardboard is first on SDK...
How to reproduce: 1. Open attached "OculusFirst" project 2. Build & Run on device Expected result - Cardboard is initalized OR befo... Read more
"No Overrides" is shown when some changes are made to a prefab in the Scene
Repro steps: 1. Open user attached project 2. Add GameObject prefab from the Project Window into the Scene 3. Add a component to it ... Read more
[Daydream/Cardboard] "OPENGL NATIVE PLUG-IN ERROR" thrown when playing v...
How to reproduce: 1. Open attached "VideoIssue" 2. Add Daydream as primary Virtual Reality SDK 3. Build and run project on Android d... Read more
Editor crashes after applying model changes on entering Play mode
Steps to reproduce: 1. Download 1080399_repro.zip and open "SampleScene" scene 2. Select HarpoonHead model 3. Modify assets scale i... Read more
A NavMeshObstacle placed at a specific position creates a boundary on an...
Repro steps: 1. Open QA attached project "repro_1078553" 2. Open the Navigation Window 3. Enter Play Mode and observe the Game View ... Read more
Mesh Instance Renderer Component is not correctly rendered in the Inspector
To reproduce: 1. Open the attached project (ECS_2.zip) 2. Open the Sample Scene and select the "GameObject" object in the Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShaderGraph tabs open in projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map
- Artifact appears when generating a Mipmap on Normal map texture and Android platform is selected