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[VR|SPS|Mac] On Mac in Vertex Lit mode with Single Pass Stereo all geome...
I have a simple scene with four capsules lit by a directional light. In Player settings I chose Mock HMD and Single Pass Stereo. In ... Read more
[VR|Mac|SPS] Lights don't work on Legacy Vertex Lit shaders in Forward R...
Using Forward rendering on Mac with Single Pass Stereo, lights fail to illuminate objects that use the Legacy Vertex Lit shader. Thi... Read more
GUIUtility.ScreenToGUIPoint always returns (0, 0) when used in Update()
To reproduce:1. Open 'ErrorPOC' project2. Play scene3. Click RMB in game view window Expected: Input.mousePosition and ScreenToGUIPo... Read more
2017.3 Regression in mesh memory size usage
1. What happenedProfiler reports mesh memory size at around 8-9 MBs for the given scene, while other versions (17.1, 17.2, 18.1) hav... Read more
[Android][Vuforia] Video playback stutters on Android devices with Vufor...
Steps to reproduce the issue:1) Open the latest attached project (957216_video_lag.zip).2) Build for Android.3) Run on a device. The... Read more
Ribbon trail of Sub Emitter does not inherit color from spawning particle
Reproduction steps:1. Open the attached project "testParticles.zip";2. Open the "demo scene";3. Enter a play mode. Expected results:... Read more
[MacOS] Window tabs are glitching on Asset store window resizing with GU...
Window tabs are glitching on Asset store window resizing. To repro:1. Create a layout with two pane, upper pane with Asset Store and... Read more
Performance degradation in large codebases when AddComponent is used
Steps to reproduce:1. Open attached project2. Move the plugins folder out of the project3. Reimport all assets and reload the editor... Read more
Typo in the description of Selection.activeObject
To reproduce:1. Open a new Unity project2. Open a new C# script3. Include UnityEditor4. Type in Selection.activeObject and look at t... Read more
Particle System is not shown in the Game View after disabling/enabling "...
Reproduction steps:1. Open the attached project "testParticles.zip";2. Open the "demo scene";3. Select "Particle System" object and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Override move options in Inspector are not disabled when only one Override is added in URP Volume
- “NONE”/“ALL” text in Adaptive Probe Volumes Option Override is too light when Editor theme is set to Light
- Default Volume Profile property does not get reset when the property is selected and the reset button is pressed
- Saving Visual Effect Graph closes it in Visual Effect Graph window
- [Android] "Texture2D.ReadPixels" writes pixels into a texture incorrectly when used with OpenGLES3